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Game
Undertale Sans Fight: Remastered
4 years ago

why game take so long!!! (and blaster stuff)


i kinda realize this game has been taking a long time (lmao), so i feel like i should give out some reasons of why, so uh, here:

1. im fairly new to managing and making the game

2. im pretty slow at stuff

3. sometimes i get sidetracked by stuff like talking to friends

4. i have a limited amount of time on the computer each day (see corresponding reason 3)

5. im a lazy ass

ANYWAY now that's out of the way here's a thing showing out some of the additional blaster stuff

you might notice a glitch with the blasters starting point beam but i fixed that, dont worry

also the music in the bg is just me listening to stuff



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pre-devlog? idk

i redid my sans sprites (hi lead)

holy crap, my older post got featured. what do you know.

anyway, guess it's time for my monthly discord server plug!!11!1!! zam!1!!1!

https://discord.gg/wq2rGVN6yp

join to be cool

Frisk

((also quick repost bc i forgot to link this to the ut community group, sorry))

Muffet - Day 2 #Joltober25 #Spider

we've actually been getting some decent progress so far, adding a segasonic mode (because im unoriginal and lazy!), got some sprite selection/new sprites, and just general coding updates!

(also take this shitpost that might actually be used in game joke)

new corridor battle background and game thumbnail

hits different

#Undertale10 I never played Undertale besides the Demo of it (and only played a little bit of chapter I of Deltarune).

But it was so everywhere online that I ended up learning about most of it from gameplay videos and even ended up watching fan-animations

goop gaming!