1 year ago

why hasn't anyone attempted to build a proper campaign for a game?


The engines just keep getting better and better, but I haven't seen anyone actually use them. The only semi-completed campaign would have to be the Daves777's ODST. Even then, HE NEVER RELEASED MISSION 4!



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This is the current build of Team Fortress: Tower Defense.

Things to do: Npcs Demolish UI Battle Buddy UI (call for backup basically) Finish/Polish the current map.

I plan on pushing some updates to the game after the gamejam as well.

u3d v5

New Shockwave 2 Optimization and Bug fix update Overhaul 1.4

mfw sky sends a sw3 download link

Something is wrong with my shockwave 2

this is a topdown engine I've been working on recently. It's very early in development and is missing a LOT of features I plan on using in a potential upcoming game.

Working on a TF2 styled tower defense game for BungerDev's D7 Gamejam. I plan on many features in game that take inspiration from TF2's mechanics, Such as the sentry deployment and different classes (bots).

CB2 Ultimate is finally out! Read below for more info!

sw3 isn't all it's cracked up to be