The engines just keep getting better and better, but I haven't seen anyone actually use them. The only semi-completed campaign would have to be the Daves777's ODST. Even then, HE NEVER RELEASED MISSION 4!
why hasn't anyone attempted to build a proper campaign for a game?
Next up
This is the current build of Team Fortress: Tower Defense.
Things to do: Npcs Demolish UI Battle Buddy UI (call for backup basically) Finish/Polish the current map.
I plan on pushing some updates to the game after the gamejam as well.
u3d v5
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
mfw sky sends a sw3 download link
Something is wrong with my shockwave 2
this is a topdown engine I've been working on recently. It's very early in development and is missing a LOT of features I plan on using in a potential upcoming game.
Working on a TF2 styled tower defense game for BungerDev's D7 Gamejam. I plan on many features in game that take inspiration from TF2's mechanics, Such as the sentry deployment and different classes (bots).
sw3 isn't all it's cracked up to be
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