Game
Five Nights at Pinkie's 2
10 years ago

Why is the Demo so close to the Beta?


Ok. I just want to say sorry for not updating you for the beta of FNAP 2. I am pretty sure most of you have found it out by surprise (maybe), but I have released the DEMO about 2.5 hours after I put up the beta. I know it may seem wierd, and for those of you wondering what time I released it (what time it is for me) then I have released the demo at 9:36 PM [Eastern Time Zone]. So for any of you experiencing bugs in the game so far, then please notify me in the comment section of the Five Nights at Pinkie’s 2 Game Jolt page. For now just enjoy the demo, and what I have gotten so far. I hope you like it! ;)



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So I know it's not much, but I currently have the intro and title screen completely finished (save for a few potential revisions in the future), so I figured I'd give you guys a small preview of what I've got so far! :D

Some new renders of Edward! :3

UPDATING ENGINES!

So, after planning for a bit, I can tell that CTF 2.5 won't be able to handle this game. So henceforth, this game will be developed entirely in Unity!

Here's a little preview of the title screen! As you can see, nothing was sacrificed.

art comission.

Successful landing

#screenshotsaturday

Runestones: from concept to in-game model🗿

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Showing off player 2 😎

What do you think?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?