Next up
added an intro cutscene + beginnings of more narrative and mechanical stuff
new caves
added more doors to basement
Please, I beg of you, to play my amazing game-
GILGAMESH II
IT is like a snake, in that it is vicious, but charming, and certainly will make confusing motions that disorient the senses. so come, my lord, and play...
GILGAMESH II
working on some new rooms
secret clown lever
basement additions
back at the old door grind...
toying with dungeon ideas
experience... the rich poetic world of "GILGAMESH II"














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