Hey everyone!! Again let me say thank you for all the support that you guys have given me through this. “Cornfields” literally blew up over night all because of you guys. Thank you. Next thing I have to talk about is Windows. “Cornfields” is currently being developed on a Mac. I have exported two early versions to my desktop, one for PC and one for Mac. The Mac file is one application file and I am currently using a Mac so it is not hard to test. The PC version is another story. When I create the PC version it makes 3 files: the application, data, and something with assets. Since I am using a Mac, I am unable to test how the Windows version works. That is where you guys come in. If anyone is interested in trying the Windows version, to help me in develop a working one, I might be able to compress it and send it via email. Keep in mind if you are interested this is EXTREMELY early alpha. What you would play does NOT reflect the final product possibly AT ALL. There will be bugs, it might crash, and I cannot even guarantee that it will run. Thats why I am doing this though, to make sure that by the time the game is released it will work for everyone. If yoou are interested please notify me through GameJolt. Thanks!!
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Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The whole squad is here!
Interested? Follow me!
Terraria
a drawing I did because I was bored😪. But I love how it turned out.😊
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
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