I have tried my best at making a Windows edition of my game on my Mac. Currently I put the .exe file into the _data folder and make it a .zip file. When you download your game, drag the .exe file out of the _data folder and put it next to the _data folder by its self. I have tried all of these steps out and I have gotten mine to go to the launch settings that almost all unity projects have. Then when I click play, the game stops responding and I get an error saying that the folder <date> has caused an error. If you know of something I am doing wrong on the Mac, or a way to fix the folder problem, please comment and I will put the best answer in the description or I will make a devlog post. UNLESS YOU HAVE TO DOWNLOAD THE GAME ON WINDOWS, JUST PLAY THE WEB VERSION BECAUSE YOU WILL HAVE A BETTER TIME.
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Merry Christmas Everyone! Horror Halls will be FREE until the week after Christmas!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
2d lighting experiment
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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