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Mario and Luigi: Superstar Simulator
2 years ago

(WIP) For our final new battle of 5.0, here's Knuckles the Echidna! Here's a sneak peek at his first attack which takes advantage of shadows as a visual indicator to know when to dodge (currently undodgeable lol)




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I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)

(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it

I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it

Wahoo! This week's Fan Art Friday celebrates Mario! Accept the quest in your quest log to get started.

A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

Yippee, wahoo, yaheeeee!

Little something I put together in Blender and Krita for #Mar10 Day, 2026.

Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always

Shadow Mario isn't only getting a resprite implemented, but his attacks are being remade as well! Here's an early look at the first one

Happy MAR10 DAY! collab with @Emerald879

5.5 is out!!