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547
4 years ago

with a few hours of development I got the editor into an even better state

Also the Editor Interface is perfectly compatible with dynamic resolution size

Explanation of all the modes below


Select Tool - Select objects and view their properties

Move Tool - Move objects by increment, eg if increment is 1 the object will move by 1

Size Tool - Resize objects by increment

Texture Tool - Change the sprite of the object

Collision Tool - Add and remove collisions, customize the widths of x and z hitbox and length of y hitbox

Rotation Tool - Rotate objects by increment, only for the rotation tool the increment is multiplied by 10

Other buttons should be self explanatory



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My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source

The engine is way more bare and approachable while the unfinished game has more editor features

Have fun!

Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well

left/right arrows - move

spacebar - charge jump

1st project: racing project main/physics

2nd project: racing project map systems and that

Quiet video

SGI-STRIKE REMASTERED - WEAPON DEMO

A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this

First Shockwave 2 project ever has been remade.

Low pass

This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

Death animations and blue torch.

Cont.