by the way, I found that the bug with lags when resting against the right wall will be present only for me, or only in the editor, because on my mother's laptop everything is fine.
Next up
Blood Sprite is soooooOOOOO SMOL
this is just one code, for one dialogue box, and there will be many of them.
the code is completely ready, so this piece of code is used by the game.
maybe I will add support for custom dialogues for the editor, but it is unlikely.
I drew a furrson to a friend of mine, a lover of TRAINS.
So far I've only uploaded the Base, and the so called "Pre Packed" collection, you can use them as icons for your levels, they will be ready for preview soon.
(guess what SCD Test looks like XD)
It's been 26 days, I feel like I'm starting to slow down, but don't be afraid, I'm going to drop a stub of a stub on you, it has all those new visions that I showed earlier, but there is no editor, it doesn't work. [Alpha 2.7]
I guess I should shorten some of the lists with Json arrays...there are too many of them
Working on an update
I have an idea to make a racing game based on the TLS universe, what do you think about this? (it won't be on scratch, as it will be 3D mixed with 2D sprites)
Custom Scenarios Menu Leak, without editor yet
(although in fact the editor is just Debug Mode level with custom ID)
The level is almost ready, I just need to make a dialogue system, add that very NESONIC and I will be able to release 2.8 (0.1 more due to the lack of a finished layout of the 2nd level with AmyX and her cutscene)
16:9 mode demo
The game folder size is 333 MB
(title has not been optimized yet.)
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