Game
True Madness

9 months ago

Woah this is quite a lotta dust on this page. Let me explain:


Recently I've had a bit of epiphany, and I decided to completely restart all of development for a few reasons:

  • Everything was super disorganized

  • All the ideas were outdated and not unique enough (Most of the OG characters were made when I was 13-14 and I was a baby at writing then)

  • Development was going nowhere because I jumped in without thinking twice.

I've grown a lot since I started this project and I should've approached this with way more tact that I actually did. I'm using this to apologize for deserting everyone suddenly because I've learned so much and realized I was pretty much doing every single thing wrong.

This project won't get cancelled. It will only get cancelled if I am a corpse in a grave. (Does that sound melodramatic enough?) And I promise to each one of you that I will not to try but do my best to make this project be the love letter to one of the many communities that have shaped me to be the person I am today.

The community will be updated soon enough with new art and information.

Thank you for reading.

mysignature.png


1 comment

Loading...

Next up

Been thinking of remaking the hud with a little more pre-planning.

Well, as my summer break wraps to a close I thought it'd be nice to wrap this fact tightly with a song, as I haven't made/published one in a while. For a few extra words, read the article. Otherwise, sit back and enjoy the music.

Made a new, sleeker logo for Tyrannical Madness! Featuring it's a different font from TF2 and a ✨non misspelled name✨

Made two header things for Assassination Sunday (A game @ThePyroCone is making)

RIP Dell "WIDENGINEER" Conagher (2024-2024)

I made a logo for @ThePyroCone 's TacFortress 2

It's been three months, might as well make a new Pickle humanization (I've made so many I actually debated posting this but I also love how this looks soooo-)

Whipped up a quick Roxwell sketch to show off that I gave him a new hairstyle!

this is like my first venture into modelling in blender, here's a kinda low-poly Beretta M9 (untextured because I don't really know how and it's 11pm and I don't wanna)

Lever Shotgun & Saw concept sketch