Game
Wonderland Delusion | A FNaY1 Reimagining

2 days ago

Wonderland Delusion update 1.4.0. + Important game update?


Update... whott?

Yeah, so more than a year after its initial release, it is STILL getting updates... why? Well, firstly, because I care. Second of all, it really needed it... let me explain:


What's the update about?

Sometimes when a developer makes a game, they are blinded by what other people think of the game, what they could possibly experience playing it themselves. Although, I did indeed think things through as I was developing it, I now realize that I was going in the wrong direction.

I.M.O. the game's lore was too complex, so this update puts its utter focus on correcting and, basically, removing lore that might be confusing, or that many just haven't come across. This patch has removed some of the "additional" lore that only a handful of people have come across, but wasn't even in the original Five Nights at Yura's. That is not to say that I want this game to take a step into THAT direction, quite the opposite, in fact. WD was meant to be a reimagining of the original game and what someone could do with it? How they could change the characters, lore and more.

Now I finally realize how chaotic these additional bits of lore are. Over all, the game is still the same, I just changed these little bits and some texts for the first few cutscenes. WD is still as... interesting, and quite unclear as before. I do not want to change it too much as I see this as a learning curve for myself, not out of laziness... but because I have something else in the works...


A new game...?

Okay, so I can't beat around the bush no longer, It's been a year, what have I been doing in this year? For those interested, I have had a rough year. I quit college (for personal reasons) and have been struggling with game development for quite a while now. Tried to make my own unique games, remakes of existing games or trying my best to make a WD2, 3-4 different times. All to say that it was not easy for me. Why you ask, well, that is what I was trying to figure out for a long time. Out of everything I have tried to make it never lasted longer than a week, two weeks or about a month of thinking of its concepts and ideas. A few game ideas kept coming back to me, but nothing really worked. WD2 was one of them.

In an old post, I mentioned I would never work on this again, because I gave up... I didn't. For some reason, I could not stop myself from making this game. I thought I had to make smaller games because I lose my focus and inspiration easily, but that was not the issue. The problem was my own expectations. I never wanted to make the perfect indie game, or fan project. I just wanted my games to have 1 working art style, 1 big and complex story, and everything to be logical and to make sense. I did this with WD, but the things that made it good were the moments I was not thinking about that, where I just added something random. The moments I WAS trying that, however, were the same moments that I thought of adding novel-like cutscenes.

These do not work in that game. People skip them and just want to play the game. I wanted to make the A.I. as random and unpredictable as possible, this is what makes the game's night sections so unclear and why many could not finish it. It took me a while to figure out what went wrong and how a possible sequel could fix this. Heck, the story didn't help either. I was limiting myself with the complexity of that I had created before it. A sequel made me only work with the 95 puzzle pieces I had, giving me only 5 to make from scratch. Whatever I make next deserves better.

People do not want a FNaF fan-game with 20 lines of text, then 9 more including a "how-to-play" -section. They will skip this and go right to the night. It leaves them confused, unaware of how that following A.I. works. So, it is safe to say that I have seen the issues and are hoping to bring you all something better. I am now aware why I could not finish a game and that I do not have to follow its guidelines. I can be free and make a stand-alone sequel (...or prequel) that does not have to follow its brother's rules.


Conclusion!

I'm sorry for this entire essay I have written, but for those who have read the entire thing... thank you for taking your time and I hope to make this next game work.

Wonderland Delusion will live on...!



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