work begins on the spaceflight gameplay.
Next up
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
limited working code for painting planets, not all the sections work right just yet, sadly.
the #godot dev team are sadly a bunch of cucks.
the godot discord is full of nerds, powerusers, mods and devs who all weren't given enough wedgies as children. it's a bit annoying because my current project might have to switch engines now.
todays gonna be spent putting it into godot but here's screenshots of the prototype in unity. i did something to the noita-like code i have and i think i've arrived at something. something like playing Noita but you've also been slipped heavy doses of LSD
if i have to, id rather cease working and publishing my online works under this name then deal with government censorship.
https://www.minds.com/errArachnica/blog/cosmos-purity-army-units…
COSMOS PURITY: army units can't talk to current systems right now.
it took 2 years, lots of refinement, and finally landing on a correct game engine but we are so back.
more to come of this in the future. one of my existing projects has gotten a revive and a nice MSDOS coat of paint. this will probably end up being one of my most extensive projects sometime eventually. i have big plans for this.
screenshots of current build.
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