Game
One Night at Freddy Fazbear's
2 months ago

Worked on the game more, now the scripted events should properly work and we also got the phone guy voicing too.
Welcome back @BaruchBelmont (TRTBN Wathel Broggie VA) He is now voicing the new Phone Guy for ONAFF.

Unique and also creepy new voice :)




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Probably gonna make this way from now on.

Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.

Trying Blender 4.5 and first time touching EVEE rendering. Practicing some NY styled building since i love making architecture. I wish to become a mapper for games. Still very WIP, hope i can turn this into something interesting at the end.

Cleaning

So, the direction of the game now goes to be making this into FNAF 1 + FNAF 4. Similar how TRTBN kinda was but more dark and eery. Now the jumpscares will happen out of the doors like TRTBN does with 2.0s. Cameras will be alot more important in some areas

Bloody Nights: Remake page is up! Consider following for future upgrades

No we did not have AI voice in the game. We had our @BaruchBelmont voice actor from Bloody Nights to return to make this new character called Vincent. We tried to make Vincent more menacing and uncanny like voice, ghostly. Turned great BUT

You buy games, they get it from you. You lost your money. Disgrace. ITCHIO is also an awful platform for this shit.

Goodbye door lights, open your ears now.

still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic