I’m working really hard to have a playable demo as soon as I can. The action now will take place on a spherical world, to do si, I had to develop a whole new AI system, which at this point it seems to work fine, so far so good. Also the whole environment is been rebuilt, new buildings, new trees, etc. There will be more physically based challenges, like the elusive hanging bridge. I also wrote a new shader that makes the whole game look better, and the same in both PC and WebGL.
Next up
The new HUD allows you to spot enemies even if they are behind an obstacle
A small taste on how the game will look like
Interesting architecture to see
Working on a full remake of the game
Hover Tank
First public demo is available right now
Making a more convincing planet
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
What you all think
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
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