I’m working really hard to have a playable demo as soon as I can. The action now will take place on a spherical world, to do si, I had to develop a whole new AI system, which at this point it seems to work fine, so far so good. Also the whole environment is been rebuilt, new buildings, new trees, etc. There will be more physically based challenges, like the elusive hanging bridge. I also wrote a new shader that makes the whole game look better, and the same in both PC and WebGL.
Next up
A small taste on how the game will look like
First public demo is available right now
Working on a full remake of the game
Making a more convincing planet
Hover Tank
Interesting architecture to see
The new HUD allows you to spot enemies even if they are behind an obstacle
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
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