Game
Acceleroll



1 year ago

Working on a patch/content update. I've been fixing some problems. Settings will soon save after editing. Also I've been fixing tons of UVs. Now it looks all nice and square (Pictures show a few updated UVs in editor). So much better!




0 comments

Loading...

Next up

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?

Simple arcade-y puzzle block game prototype. It's actually pretty fun and was fairly low effort. Puzzle game coming soon maybe?

3 sprite sheet (in a gif format) for my OC Kitsuneko Aiko. Mostly just art practice but maybe for my puzzle game (I'm not really an artist).

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity

Macroquad's 3D is actually a lot more in depth than I thought, my first impressions are pretty good.

Clickity Clack. I love the sound these make. I set it up so every ball collision makes this noise so you get all these super clacky sounds and I love it.

I've been tinkering with a spherical Minecraft-like voxel toy. Makes me want to make a small game with this tech. More info below.

Working on a protagonist for a game concept. She doesn't have a name. I'm using split pixel art + puppet animation. Thoughts on a 3D collectathon with some Paper Mario elements?

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.

After spending hours debugging a CPU player, I gave up and added a timer instead. Also made this sprite of my OC who may or may not be the protagonist. She even reacts to combos. I still have ideas of how I can expand the timer + more ideas for the game.