
working on another terrain generator.
Next up
added sprinting and i'm gonna improve connected textures.
sorry, i cant help it, i love working on this project lmfao
oh... they arent ready. those silly grass blocks and dirt blocks and stone blocks arent ready for how GENERATED they are gonna be.
(I am going insane.)
Camera
"improved"
ooga wooga ooga
I did it. I fucking did it.
Dynamically adjusting collision boxes that use vectors instead of the old method.
GET. FUCKING. BENT.
turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.
Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.
Block selector accuracy - potential adjustment
Connected textures and culling are working










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