
Working on interactive environment Obstacles this week and all the special variant animations depending on which pony you have out! We're planning on making some fun puzzles with these pieces.
Next up
Hope my game's trio lives up to the standards being set today. π₯π§πΏ #BattleGemPonies
Gather around, everyone! π
The #BattleGemPonies Act1 Alpha Playtest Build is LIVE on Itch! So if you're a Patreon member and a fan of playing early builds of games, then there's a new build with your name on it! π
2015 Overworld Dreams:
This is the PowerPoint slide I made to hype myself up when dreaming about turning my prototype into a fully explorable world.
Looking back, I can confirm, the game has all those biomes in a playable state right now.
Eeeruuuuuuhhhhhhggggggggggg (I'm not complaining)
I wanna work on my puzzle n collabs thingies but I also like ponys
(WIP)
Can't believe I drew this PokΓ©mon fangame map on graph paper in high school instead of paying attention in class... And now, over a decade later, it's the region for my indie game with actual players running around on their own adventures!
The shadings almost done!!
Route Quartz is by far the laggiest map in the Unity editor. Some chunks of it refuse to load for a minute. Which is weird, because it's not even close to our biggest and busiest maps!
We're decorating scenes around the map with little dioramas like this. A gang of sleeping Frufang can be found in this cozy corner of Dank Cave. (probably resting after some wild party)















0 comments