
Next up
I ended up spending basically all weekend on this, but working on the hub area. The layout isn't final, I still want to add secrets and things + it's unfurnished. But the general idea is there.
Made this oasis, let's see if you can figure out the secret. (Sorry about poor quality, OBS is having trouble on my Mac). I might throw in some slimes here, but that will come later.
Nevermind the desert level is not done, I thought of more ideas. Now there's kickable physics objects. They need to be oversized due to the player controller, which I feel like adds to the charm.
I added a new enemy, and in the dark they are terrifying. Now inside the pyramid you can be hunted down by these skulls. Of course I added a bit of an intro in the oasis.
Update to the physics objects: I have added the most silly feature to the game so far. Kickable objects can damage enemies. It's tricky to pull off right but so fun. I also made them far more reliable (they don't get launched 1 jillion feet in the air).
Working on Mario style sub worlds, with my recent physics object system I added volleyball with a crab.
Improving the radar system, it was actually bugged before. I'm going to be doing another round of private playtests today. I made some pretty big changes. Also the darkness mechanic is gone.
I'm getting the page for my 3D collectathon up. It's about being a 2D character in a 3D world. And it's inspired by the greats of the genre. Choosing GameJolt as my host once again <3
Quick desert theme I made last night. It's pretty generic but I enjoy it. You can actually see a hint of Acceleroll's desert theme if you listen closely.
Working on the central gimmick of this world, which is darkness. Which also includes this pyramid section.










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