I’m working on the first public map at the moment. I will need to add more models to it, but the main route/path is almost ready. In the meantime I started to play with different texture maps, sooo … in the current developer version the player controls a cracked, much-suffered shiny rock. My plan is to use simple texture maps in the public version, even for the player, icy roads, snow, etc.
So the game is in development, still, there might be a test version in the next weeks, but I’m not 100% sure about this :)
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