Game
Pathfinder
9 years ago

Working on the first public map


I’m working on the first public map at the moment. I will need to add more models to it, but the main route/path is almost ready. In the meantime I started to play with different texture maps, sooo … in the current developer version the player controls a cracked, much-suffered shiny rock. My plan is to use simple texture maps in the public version, even for the player, icy roads, snow, etc.

So the game is in development, still, there might be a test version in the next weeks, but I’m not 100% sure about this :)



0 comments

Loading...

Next up

art comission.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Some Shadow boss fight gameplay 👾

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Respect (Only TLOZ Players Will Understand)

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.

Mephisto Pheles - Blue Exorcist