
Next up
Creating a new model for the special stages.
Random frame from the intro of Sonic Adventure
Did a test animation to see how well I could animate classic sonic
Progressing very slowly. Also here are a few comparisons of the current stuff with the updated stuff that the tails demo will include.
Special stage update 2. Better lighting, new skybox , jumping added, and the camera has been fixed to some extent
Rigged and Ready
Well the game will be 3D again. However unlike other infinity engine games, the game will be reliant on momentum. ( In fact, I deleted the code for the boost so that I can focus on making sonic control the way I envision the adventure controls being)
Title screen
Some camera angles
Project Immortality Final Demo Teaser.
( Just a heads up that this has a bit of a lore drop, however it does give better context to the part with eggman after that metal sonic boss fight )











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