Next up
...
ingame machines and gameplay build progressing.
limited working code for painting planets, not all the sections work right just yet, sadly.
player UI is coming together.
april 15th progress screenshots
-view filters
-special map items
HUD test
testing the mood and ambience of things as i get player control systems wired into the text frontend.
the UI states work now.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

















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