Game
Five Golden Nights at Freddy's
10 years ago

WORST ENDING SONG - IS NOW A "FULL SONG."


I made a full song out of the “Worst Ending” song. I found my old project file for the song and made something out of it, feel free to take a listen here: https://soundcloud.com/kunoleo/theres-a-riot-in-my-backyard
All my songs are free to download.



4 comments

Loading...

Next up

Tiffany will give the player hints.

I want each character to have their own unique dialogue option.

What would be cool for other characters to have instead of giving the player a Hint?

If you have any ideas I'd love to hear them in the comments

I'm redesigning some buttons in the game.

The gray buttons looks very boring I think, so I decided to go with more of a Comic/Persona kinda vibe.

Full scene of encountering Pale Hayami.

https://youtu.be/ggLGz3020ag

I'm thinking of reworking the NPC Interaction system thingy.

I will always see you.

When failing a D20 you'll lose 1 friend point with the character.

And if you roll a perfect 20 you will get 2 points instead of 1.

I've also updated the buttons to match the NPC Interaction buttons.

FIVE GOLDEN NIGHTS AT FREDDY'S 3:

https://gamejolt.com/games/FGNAF3/689823

Coffee Boost

When drinking coffee in the mornings you will gain a Boost..

[read article for more]

Closer look at interactions (now with more Tai)

Characters will have different dialogue when you have 50% or more stress when using "Talk".

Interactions are subject to change/work in progress.

". . ."

"Who is that?"