WHAT I'M CURRENTLY WORKING ON:
At this moment, I'm working on the animatronic AI and the UI.
Animatronic AI: As of this moment, everything is set up, I'm just working on implementing the actual movement. Out of all the characters, Foxy has been a real beast, which brings me to my first note.
Foxy's visual phases are gone. He'll still move in phases, and there will be another way to know if he's moving. Most likely, it'll be similar to Freddy's laugh.
UI: The UI is relatively simple. It'll sit at the top of the screen, readily available throughout the night. You'll be able to see the time, the night, and your remaining power there.
WHAT I'M PLANNING:
I plan to throw in a few extra surprises to spice up the game, such as a new challenge for beating the entire game.
Challenge Night: Upon beating the game, I want to give players a challenge night in order to test your skills. Not only will it be the most aggressive night, but it'll also feature an entirely new surprise not found anywhere else in the game.
That's about it, I'll make sure to showcase the animatronics moving once it's all ready. Thanks again for following the project!
Next up
WOAG,,, I wish I had the Q&A ready for this, thanks so much for all the support! I promise I'll have it ready soon!
wowie :DD thanks a ton for all the support!! i'll be working on a trailer soon, so keep an eye out for that!
You can now press up to honk the nose!
Made a cartridge label to put on the cartridge!
Re-designed the cameras to include a map! This should help with any disorientation while browsing the cams.
Update: Gave Freddy his iconic har har laugh and fixed a bug where Night 2 ended early! Foxy now has his visual phases as well. Now that all of the major fixes and tweaks are done, I can REALLY get silly!
Wowie, thanks for playing this silly little project! I'm open for any feedback or questions you may have, so feel free to ask!
Got the label printed!
WOWIE Got an update for ya:
Got a new connector, no more graphical glitches!! Yippee!!!
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