Game
Jujutsu Kaisen 2D Strike
4 months ago

Wow, a o lot of people came recently. I took a break from making the game and decided to join a Jam on itch, so there's not going to be any updates on the game this week.




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Here is more of what's coming in the next update. Sukunas M1S (Cleave attacks) are supposed to have particles and stuff, but having particles make M1S buggy (though its still buggy), so for now they will look as simple as they do.

a little sneak peak

Not getting it done today, so here is a little sneak peak of what's coming tomorrow

I didn't really work on the game for the past week because i was feeling kinda lazy, so that's all the leaks (second one is Gojo using red, and yes, i started working on Gojos moveset, cuz working on Itadori and Sukuna alone was kinda tiring and boring)

Finally kinda finished Sukunas moveset (there are still going to be other moves for Sukuna, the ones shown in the video are just like a base kit). Old moves were improved visually a bit. Fuga looks a bit sloppy, so im planning to improve it in the future.

I'm hoping that for the next update I'm going to be able to add Sukunas awakening for Itadori, but we'll see how it's going to turn out. Also these are the inspirations i took for some of the new stuff.

As of now that's the only thing i can show you for the upcoming update. There are still bugs that i have to fix. Also, there are more than that that im working on, these things just aren't finished yet.

So here is the update:

-Added Black Flash mechanic

-Added Divergent Fist

-Some visual changes.

There is a Black Flash bar now in the left lower corner. It can be charged by maxing out the Cursed Energy Output bar.

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday