Next up
r i p
(Don't worry)
Just made leveling up more customizable.
Sorry for being gone by the way, I took a break from making the game because of a lack of motivation and the holiday season. I'm now more motivated so I'll try to speed development up a bit more.
Now begins probably the longest, and most important, task I am probably going to do yet: creating every item in the game. This will probably take a bit, since I have to copy and paste the scripts, objects, etc. over seven maps. (Edit: it's five maps)
Progress is slowing down, but I'm still working on it. Here's a small area completed.
Also, I just learned how to order NPCs! This will make things much more easier to make objects you can both get in front of and behind.
Worked on battle system, no longer requires the mouse to navigate.
Made an enemy for the Catacombs: Handy Rat. (I bet you that pun is the worst.) Also, when I begin developing the story-heavy parts, I might make devlog posts less frequent unless I find a way to post about it in a very vague way.
Sorry, I haven't been able to work on the game this weekend. Here's a redone sprite of the carrot. I wish I could show you more. I hope to show plenty soon, as I did work on some content tonight. (I fixed a problem with the inventory.)
Don't ask, and this is relevant to the development of the plot and game.
Creating the special moves in battle. I don't really have much to say other than that.
0 comments