
Wrapping up 2021 and looking forward to the next 8 months of development!
https://www.youtube.com/watch?v=rwlV5wgMSig
Next up
Customize these options to your heart's content! We're always listening for feedback and will keep adding features that make the game more comfy and convenient to play.
(There's already 4 more of these that weren't around when the game first launched.)
Route Quartz is by far the laggiest map in the Unity editor. Some chunks of it refuse to load for a minute. Which is weird, because it's not even close to our biggest and busiest maps!
This is what we're talking about when we say "we need time to polish"! ✨ We're at the stage where placeholders get gorgeous makeovers and the world starts to look and feel official. #pixelart #monstertaming #indiegame
Glad to have this huge game feel update out into the world, and looking forward to something even more awesome next month! https://www.youtube.com/watch?v=t72GJMzvtKg
The beefiest update yet, and we're still not finished! More demos to come by year's end! https://www.youtube.com/watch?v=O-tsNPJW7Y0
Due to the excessive amount of bugs found in the latest build that took many years to create, we have henceforth decided to abandon the Battle Gem Ponies project in favor of starting a new clean-slate project featuring cybernetic bumblebees at war. 🐝
Feels good to finally get this overworld overhaul out and into the hands of our supporters! Full game on its way by the end of 2022! https://www.youtube.com/watch?v=9N5TfpF7yLU
Can't believe I drew this Pokémon fangame map on graph paper in high school instead of paying attention in class... And now, over a decade later, it's the region for my indie game with actual players running around on their own adventures!















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