Today I made something quick. It doesn’t mean it was simple but that the generation system that I’m writing is easily extendable :) Right now I’m able to produce any number of floors with proper configuration (but only moving up, basement floors will be added in future).
The current process of house generation looks like:
Build space map
Randomize base floor with checking in space map
Check for any upper floors connectors that were built.
Check collisions of each room and add windows.
In my opinion, it starts to look like house, weird one but still house :)
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