4 years ago

Yeah about my engine, I wanted to add physics objects by copying my player physics code and redefining everything so that it works with parallel lists, but something went wrong and xz collisions are slightly broken for the physics objects

oops




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A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this

Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well

left/right arrows - move

spacebar - charge jump

Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions

I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones

SGI-STRIKE REMASTERED - WEAPON DEMO

More sound design experiments

Headphones recommended

First Shockwave 2 project ever has been remade.

My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source

The engine is way more bare and approachable while the unfinished game has more editor features

Have fun!

This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

Death animations and blue torch.

Cont.