Yeah about my engine, I wanted to add physics objects by copying my player physics code and redefining everything so that it works with parallel lists, but something went wrong and xz collisions are slightly broken for the physics objects
oops
Next up
A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this
More sound design experiments
Headphones recommended
Low pass
OCTOBER 13 2026
Cont.
SGI-STRIKE REMASTERED - WEAPON DEMO
Publicly releasing the car sound design project, you can customize pretty much everything
Enjoy
https://turbowarp.org/655174602?fps=60&limitless&size=720x480
Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions
I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones
First Shockwave 2 project ever has been remade.
My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source
The engine is way more bare and approachable while the unfinished game has more editor features
Have fun!










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