Yeah about my engine, I wanted to add physics objects by copying my player physics code and redefining everything so that it works with parallel lists, but something went wrong and xz collisions are slightly broken for the physics objects
oops
Next up
Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well
left/right arrows - move
spacebar - charge jump
This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system
Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm
Publicly releasing the car sound design project, you can customize pretty much everything
Enjoy
https://turbowarp.org/655174602?fps=60&limitless&size=720x480
OCTOBER 13 2026
1st project: racing project main/physics
2nd project: racing project map systems and that
Quiet video
SGI-STRIKE REMASTERED - WEAPON DEMO
Low pass
More sound design experiments
Headphones recommended
Death animations and blue torch.
A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this










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