4 years ago

Yeah about my engine, I wanted to add physics objects by copying my player physics code and redefining everything so that it works with parallel lists, but something went wrong and xz collisions are slightly broken for the physics objects

oops




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1st project: racing project main/physics

2nd project: racing project map systems and that

Quiet video

Low pass

Cont.

SGI-STRIKE REMASTERED - WEAPON DEMO

This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

First Shockwave 2 project ever has been remade.

Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions

I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones

A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this

Gestalt: A Story driven 3D Turn-Based RPG inspired by HSR

Publicly releasing the car sound design project, you can customize pretty much everything

Enjoy

https://turbowarp.org/655174602?fps=60&limitless&size=720x480