
Yeah that was the focus. Because i wanted to make them look like original versions of FNAF 1 and 2 designs. Well... by the end of the game, they ARE them later on.
Next up
Tired of them, we need pure evil more.
Didn't pick my pencil for months and i already lost all my skills LMAO. Ok was trying to see how the Timelaps works on Clipstudio paint by drawing a sketch of Hungman from WHISKERS.
Probably gonna make this way from now on.
Important Update Regarding Our Future Projects
ai video generators today got so good. here i made me being attacked by some dudes, probably Bloody nights haters. Looks so freaking clean. Im impressed. Even window reflections.
Goodbye door lights, open your ears now.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Making it harder for you.
Cleaning
The most spectacular Boss fight in all of gaming to me. It's just breathtaking to watch it and the music is absolute cinema. 10 out 10, to me this is the peak visual and gameplay rapresentation. Wukong is the game of the year to me.
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