Game
Mental Labyrinth
6 years ago

Yes, game dev is still underway, not a lot to show right now as most of this is not visual, just a lot of code describing how everything works and interacts with each other... But we seem to be most of the way to our first build we can share with testers.




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Not very much to show yet, there's been a lot of coding to control the general structure of objects and how everything communicates with everything else. So for now, I'll show you a screenshot of the health bar's animator controller.

Just a little hint of what's been going on behind the scenes... ;) .

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Chiaki Nanami!

Successful landing

#screenshotsaturday

Another house i made long time ago.

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)