Picking up the pace with not only new content, but also old content as well! Not only am I in the process of adding several Ease projects from Scratch AND about to finish the remastered edition of Ease 1, I have started to thoroughly polish Ease 2. Starting with removing the boring old green background with nice grass tiles. I also plan to completely rework Ease 2's blurry title screen and make it so you do not randomly teleport every time cyan cube and Dream Ease appear. I might also start on the Ease 3 remaster and dabbling in some of Ease 4's levels.
Next up
Here is a proper sneak peak of the Swamp level from Ease 1, this level is one of my personal favorites.
July Devlog (Part 2)
Alatus the Moth. Foreshadowing? Probably not, at least for a while. Some more might be coming in the next few weeks or so but don't expect much.
Cursed centaur...
Huggy: Ultimate Edition, a collab game between @MasterGames31 and me, is finished! This game takes place during the Ease comics and contains remakes of Huggy 1-2 using the Huggy 3 engine, Huggy 3, and three bonus level packs made with the Huggy 3 engine.
Since the Ease Collection DEMO is releasing on December 25th, I want to show off how much the grasslands level in Ease Collection actually improved over lifeless (beyond cursed) void of last year's grassland.
Experimenting with a trail effect
Easehou: Embodiment of Gun
Its been so long since I have shown actual gameplay footage or screenshots, so heres a "round" of the new Ease 2 prototype. The game has been redesigned to be more arcade-like, with enemies getting faster/firing projectiles faster every round.
August Devlog
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