This is the final patch to the mini-demo, unless a truly GAME-BREAKING bug occurs. A comment pointed out to me that the snails would fly in the air if you waited long enough, easy fix. I also redid magma and lava sprites for the entire Ease City level alongside fixing a spinning platform in the grasslands. The DEMO will be releasing on Valentine's Day at max.
Next up
This is a special #ScreenshotSaturday for Ease Collection because I just did a MASSIVE art overhaul, hoping to overhaul the music and bosses next. My pixel art skills are slowly improving, and hopefully I can improve this even further.
Current title screen (Settings box is a placeholder). More gameplay screenshots coming soon.
While waiting for Ease Collection, check out Bimmy: The Black Bull. It is a story-based boss rush game with puzzles, epic music, and tons of secrets created by @MasterGames31
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Experimenting with a trail effect
Alatus the Moth. Foreshadowing? Probably not, at least for a while. Some more might be coming in the next few weeks or so but don't expect much.
Its been so long since I have shown actual gameplay footage or screenshots, so heres a "round" of the new Ease 2 prototype. The game has been redesigned to be more arcade-like, with enemies getting faster/firing projectiles faster every round.
August Devlog
Ok, i'll start an Ease Game Jam. Its going to be running on Itch.io for a week. Unfortunately I don't know how to run it on Gamejolt, i tried. https://itch.io/jam/the-ease-collection-jam. Winning game goes in the collection.
The Countess Concept.
The Spider










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