This is the final patch to the mini-demo, unless a truly GAME-BREAKING bug occurs. A comment pointed out to me that the snails would fly in the air if you waited long enough, easy fix. I also redid magma and lava sprites for the entire Ease City level alongside fixing a spinning platform in the grasslands. The DEMO will be releasing on Valentine's Day at max.
Next up
Huggy: Ultimate Edition, a collab game between @MasterGames31 and me, is finished! This game takes place during the Ease comics and contains remakes of Huggy 1-2 using the Huggy 3 engine, Huggy 3, and three bonus level packs made with the Huggy 3 engine.
Ok, i'll start an Ease Game Jam. Its going to be running on Itch.io for a week. Unfortunately I don't know how to run it on Gamejolt, i tried. https://itch.io/jam/the-ease-collection-jam. Winning game goes in the collection.
August Devlog
Cursed centaur...
Experimenting with a trail effect
Winston the Lizard concept (Yes, that's his name). This one is definitely going to be tweaked, I know it can be improved.
July Devlog (Part 2)
The Countess Concept.
Since the Ease Collection DEMO is releasing on December 25th, I want to show off how much the grasslands level in Ease Collection actually improved over lifeless (beyond cursed) void of last year's grassland.
Here is a proper sneak peak of the Swamp level from Ease 1, this level is one of my personal favorites.
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