This is the final patch to the mini-demo, unless a truly GAME-BREAKING bug occurs. A comment pointed out to me that the snails would fly in the air if you waited long enough, easy fix. I also redid magma and lava sprites for the entire Ease City level alongside fixing a spinning platform in the grasslands. The DEMO will be releasing on Valentine's Day at max.
Next up
Since the Ease Collection DEMO is releasing on December 25th, I want to show off how much the grasslands level in Ease Collection actually improved over lifeless (beyond cursed) void of last year's grassland.
Another Ease 6 level sneakpeek
Here is a proper sneak peak of the Swamp level from Ease 1, this level is one of my personal favorites.
This is a special #ScreenshotSaturday for Ease Collection because I just did a MASSIVE art overhaul, hoping to overhaul the music and bosses next. My pixel art skills are slowly improving, and hopefully I can improve this even further.
While waiting for Ease Collection, check out Bimmy: The Black Bull. It is a story-based boss rush game with puzzles, epic music, and tons of secrets created by @MasterGames31
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The demo for The Speedman has been released!
The Countess Concept.
Experimenting with a trail effect
Alatus the Moth. Foreshadowing? Probably not, at least for a while. Some more might be coming in the next few weeks or so but don't expect much.
Its been so long since I have shown actual gameplay footage or screenshots, so heres a "round" of the new Ease 2 prototype. The game has been redesigned to be more arcade-like, with enemies getting faster/firing projectiles faster every round.










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