This is the final patch to the mini-demo, unless a truly GAME-BREAKING bug occurs. A comment pointed out to me that the snails would fly in the air if you waited long enough, easy fix. I also redid magma and lava sprites for the entire Ease City level alongside fixing a spinning platform in the grasslands. The DEMO will be releasing on Valentine's Day at max.
Next up
Ok, i'll start an Ease Game Jam. Its going to be running on Itch.io for a week. Unfortunately I don't know how to run it on Gamejolt, i tried. https://itch.io/jam/the-ease-collection-jam. Winning game goes in the collection.
Based on a superhero created by @Vanouper, "The Speedman" (An adaptation of the original Speedman story) will be coming sometime this spring https://gamejolt.com/games/speedman/890055
While waiting for Ease Collection, check out Bimmy: The Black Bull. It is a story-based boss rush game with puzzles, epic music, and tons of secrets created by @MasterGames31 .
The demo for The Speedman has been released!
Here is a proper sneak peak of the Swamp level from Ease 1, this level is one of my personal favorites.
Cursed centaur...
Since the Ease Collection DEMO is releasing on December 25th, I want to show off how much the grasslands level in Ease Collection actually improved over lifeless (beyond cursed) void of last year's grassland.
Its been so long since I have shown actual gameplay footage or screenshots, so heres a "round" of the new Ease 2 prototype. The game has been redesigned to be more arcade-like, with enemies getting faster/firing projectiles faster every round.
Experimenting with a trail effect
Winston the Lizard concept (Yes, that's his name). This one is definitely going to be tweaked, I know it can be improved.
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