Im aware that i said last time itd be the final update however this one has some more quality of life improvements and a long over due render replacement.
Changes:
-Removed GJ Acheivements(not like it matters anyway)
+Night 1-5 retrofitted with the same AI and phone call auto tuning planned for the 3rd game(imagine it like an early test of it) this was done to help reduce the file size of the game.
+Puppet timer AI now goes down faster( lets be honest it was too easy to keep wound up) by the time you reach nightmare mode itl drop pretty quick.
+The Bannette renders and jumpscare have been completely redone as the model we used at the time wasnt finished, thanks to me ripping the model from the 3ds games it's inacurate shape is now a thing of the past!
+ other additional changes have also been made but nothing huge like new content.
Im not promising thisl be the last update, i might touch it up now and then, if there is a Five nights at team Reimagined compilation in the future i will also tweak the game for the 3rd game's screen size and even throw in a few extra goodies such as character bios like in the Henry Stickmin Collection(youl get them by beating games) anyway heres a look at the old and new bannete so you can see the difference!(btw we kept the old model's texture)
Next up
Heres another update in so long.
first look at the teasers
Progress update
Update on the progress
The animation's been scrapped i originaly intended this for Halloween but i got something that basicaly teases what it was meant to. Merry christmas ya filithy animals and have fun when it releases!
All good things are coming to an end....
Title screen and camera map
Today is a sad day...
I had a teaser planned for Today but I'm behind schedule on it so heres an image instead. Look forward to it though when it's complete!
Where the heck have i been and what are my plans for the future?
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