Well December is here! but the demo isn't, not yet at least. Still got to finish things for the main section and do beta testing but it WILL come out this month! If you want an estimate, expect it between the 10-20th of December. As for bugs, i patched out most of the GAME BREAKING bugs from the alpha test, so when beta testing starts soon it should be much smoother. As it stands im unsure of handing out the full demo early to content creators, this might change but i will announce if my mind has changed.
Now as for the big main game itself, I have decided that once all the code is done in the future, to upgrade the environments looks. Since its simple enough to replace asset's if they are basically the same (replacing an office graphic with a slightly updated one for example) Focusing on graphics for environments and UI isn't my main priority, currently its making the game fun, scary, and replayable. This does mean expect the final game to look better graphically.
Anyways, exciting month isnt it? Scary for me at least, this is the first time im releasing any form of a game (that is finished at least COUGH BONS BURGERS) to the public! Even if the unfinished, buggy alpha got received very positively by the limited testers i have given builds to, you all have yet to experience it! But whatever you all say or think, will show me which direction i need to go to make this as good as i can!
Welp, thats all for now yall, i wont be making another post until the demo releases so in the mean time join the discord to see some exclusive teasers and updates! - VeniaDev
Next up
LOUDER is going silent for awhile.
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BTW, the style guide will be public once the game releases. It would be nice to let people go through what the games style is being worked around!
With 2025 approaching its end I want to say thank you all for sticking around another year of development! I know things have been slow but were slowly working up our goals.
Since tomorrow is going to be busy for most due to holidays. Merry Christmas and have some jolly wips and concepts by RainbowMosaic from louder!
Found a really weird Yap and Yell 2 Build..
Update on everything, CD1's final documentation is nearly finished (meaning a concrete structure is in place for me to put in the game itself). Here's what is canonically Dingo the Dolls character explanation in LOUDER.
Office Texture rework is underway thanks to a recommendation to use PolyHaven instead of CS:Source textures.
Work on Louder or grind more Black Ops 7 camos











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