Well December is here! but the demo isn't, not yet at least. Still got to finish things for the main section and do beta testing but it WILL come out this month! If you want an estimate, expect it between the 10-20th of December. As for bugs, i patched out most of the GAME BREAKING bugs from the alpha test, so when beta testing starts soon it should be much smoother. As it stands im unsure of handing out the full demo early to content creators, this might change but i will announce if my mind has changed.
Now as for the big main game itself, I have decided that once all the code is done in the future, to upgrade the environments looks. Since its simple enough to replace asset's if they are basically the same (replacing an office graphic with a slightly updated one for example) Focusing on graphics for environments and UI isn't my main priority, currently its making the game fun, scary, and replayable. This does mean expect the final game to look better graphically.
Anyways, exciting month isnt it? Scary for me at least, this is the first time im releasing any form of a game (that is finished at least COUGH BONS BURGERS) to the public! Even if the unfinished, buggy alpha got received very positively by the limited testers i have given builds to, you all have yet to experience it! But whatever you all say or think, will show me which direction i need to go to make this as good as i can!
Welp, thats all for now yall, i wont be making another post until the demo releases so in the mean time join the discord to see some exclusive teasers and updates! - VeniaDev
Next up
Wilted_Roses_InDev_Recording2001-10-31.mp4
LOUDER is on hold till early December, with thanksgiving coming up and my lasts tests for my first term of college I will be focusing on working on these rather than LOUDER. As an apology heres some stuff
if it says anything, i made a windows xp VM and made an account for a MSN Messenger revival to make an accurate cutscene
Scopophobia: The fear of being watched
Fun fact, the new Yap model for Louder is incredibly difficult to render. Even on my high end pc (with an RTX 3080 mind you) it struggles. So if you wonder why it may take a bit to get final renders into the game, she is literally one reason why.
HOPE!!!!
Update on Yaps model, she went from 600k polys, to just 167k polys. She runs better now :3
seeing the funny bear movie sequel today :)
#WIPWednesday Conceptualizing..











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