Game
FNAF Studio
2 years ago

(you can suggest by the way)

(also the extensions are coming soon)

Visual scripting Actions for FNAF Engine: Reborn:


========-Actions:

----=Special Conditions

-Compare general values

-Set [] to []

----=Engine

-Pause Engine

-Resume Engine

-Disable Engine Time

----=Sound

-Play Sound

-Stop Sound

----=Game Control

-Pause game

-Set time to []

-Resume game

-Disable Power

-Enable Power

-Enable time

-Disable time

-Goto menu []

-Goto minigame []

-Play cutscene []

-Quit game

----=Keyboard and mouse

-Is key [] held down

-[] button of the mouse is being held down

----=Player

----=Office

-If office is []

-If office state is []

-Change current office

-Change current office state

----=Camera

-If camera is []

-If camera state is []

-Change current camera

-Change current camera state

----=Input

-Put down camera

-Pull up camera

-Put down mask

-Pull up mask

-Pull up input []

-Put down input []

-Close door []

-Open door []

-Turn on light []

-Turn off light[]

-If camera up

-If mask up

-If input [] up

-If door [] up

-If light [] on

----=Power

-Set power usage level to []

-Set power level to []

-If power is []%

-If power is out

-Remove []% from power

-Add []% power

----=Office Objects

-Hide office object by Name []

-Show office object by Name []

-If office object [] is visible

-Move office object [] [below/above] panorama

-Is animation of office object [] playing

-Start office object [] Animation

-Stop office object [] Animation

-Mouse is over office object []

----=Camera Objects

-Hide camera object by Name []

-Show camera object by Name []

-If camera object [] is visible

-Move camera object [] [below/above] panorama

-Is animation of camera object [] playing

-Start office camera [] Animation

-Stop office camera [] Animation

-Mouse is over camera object []

----=Animatronic

Is animatronic [] on camera []

Move animatronic [] to camera []

Move animatronic [] to flashlight

Move animatronic [] to door []

Move animatronic [] to office

Set animatronic [] AI to []

Is animatronic [] on flashlight

Is animatronic [] on door []

Animatronic [] state on camera [] is [] 

Animatronic [] state on office [] is [] 

Reset animatronic [] state on office

Reset animatronic [] state on camera []

Change animatronic [] state on camera [] to []

Change animatronic [] state on office [] to []

----=Other

-Blue screen with title [] and text [] with font size []

-Call function [] with argument []

----=Function exclusive

-If argument is []



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