Game
Don't Get Over It
8 years ago

you figured out the controls


at the start of Rage Chicken the narrator says, “oh hey, you figured out the control scheme. i thought about including a help screen but you would have found that patronizing”

my thought it that needing help screens is a design flaw in your games. for the most part you should be able to communicate the controls through the use of game conventions. this lets you use the players game literacy to avoid the need for help screens. and making the controls intuitive to figure out is always good design.

for “Don’t Get Over It” i want to make it so that most control schemes a player might try out would work to an extent. so using the standard platformer controls or the mouse slingshot controls would get the player going. and if i have the start area designed right both methods should be adequate.

i also want to include some elements for helping people who are new to games aquire game literacy in regard to platforming mechanics and controls through the game. i’d also like to include some more rage game control schemes and mechanics…. like including a rigging like the hammer guy from Getting Over It…. which was the original inspiration for this project. with a lot of general area to explore that each of the different major character control mechanics would experience differently…. and of course with the difficulty settings i’d like to implement it would be possible to have the easier control mechanics locked at the harder difficulties.



0 comments

Loading...

Next up

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

brung back my old oc plus a new one

...they don`t have names yet tho

Path of Kami, running around the shrine area

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror