Development-wise, Me and @Nerd_Metall have successfully re-implemented platforms into the engine! Now I just need to re-work the enemy/boss collision to reduce potential slowdowns
You see this on your neighbor's television screen.
What do you do next?
Next up
Your cries have been answered- enemies can now be moved by platforms (and soon to be conveyors).
We've also fixed platforms to work in scrolling scenarios.
on the topic of the art i released some time ago, who do ya'll think this "human-ified" oc of mine could be
guess in the comments or smth
oh okay! cool
you people are not going to believe the sheer adrenaline rush i felt followed by overwhelming euphoria.
it's only a start, but i've finally P-Ranked John Gutter.
yeah i know i'm overhyping one P-Rank but look i savor the small victories
full vid soon
There are some wrongs that just have to be righted.
Rush Coil and Jet will be built into RTF v2A.
as a treat (and for your ease), the player physics are now set discreetly inside the hitbox sprite so your brain hurts less
enjoy the late night post
"Why are you trying to protect something... if what you're defending can't be saved from the inevitable?"
Been a while since I drew the guy that saved the video game industry, am i right?
Unfortunately, I had...a bit of trouble uploading this one. You know how the Big N is.
I put further words on that situation in an article.
Obviously, we're nowhere near close to getting proper translators for RTF, but as a start we've (or to be specific, I've) changed the text-based icons for sprites into images, so that you'll be able to tell what it is regardless of language.
why
6 comments