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Mario and Luigi: Superstar Simulator
3 years ago

You would not believe this, but the next update is already in development! Don't worry, I'm not burning myself out. Here's a sneak peek of the first piece of content: a King Bobomb boss. Pretty satisfying to see a whole row of enemies for Mario, right?




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Shadow Mario isn't only getting a resprite implemented, but his attacks are being remade as well! Here's an early look at the first one

This new attack for Shadow Mario has him turn into a floating orb and spawning Goobles from above before sneakily going for a slide kick at the end

Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always

(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it

I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)

Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))

A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

5.5 is out!!

Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well

For this next boss, I'm actually making something normal for once lmao (wip)