Zeta Command Updated to 0.6.0
+Credits Menu Added
+Main Color Changing Fixed
+Fixed "FakeLoad" Times
(https://gamejolt.com/games/zetacommand/425408)
What else should I add or fix? (Poll)
Next up
Zeta Command C++ Update 0.1.1 (ALPHA)
+ Added Password Changing
+ Added Command Area (2 Commands So Far)
+ Startup Logo Improved
? More Commands (TBD)
? Credits For Anyone Who Has Contributed Ideas Or Helped!
(Very Soon, But TBD)
Zeta Command C++ Update 0.1.0
+Added Password (Changing from default in next update)
+Added Command Area (No commands)
+Added Password Fail Result
Soon adding help commands and text RPG soon (like in the batch version of this!)
(https://gamejolt.com/games/zetacommand/425408)
☺
art comission.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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