5 years ago

ZOE's sort of semi wrapped up now (at least for a bit while I think about what to do with it), so I've been looking through some old projects l might make into a game. Maybe a point'n'click with that pixel one, or a bird based platformer?




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I'm happy to announce that ZOE is now up and running and available to wishlist on Steam! There's no release date yet, but there will be a brand new demo coming very soon (to Game Jolt as well tho, so don't go away!). https://store.steampowered.com/app/1266610/ZOE/

It's #shmup week of the #GDWC fan vote and my game ZOE is one of the nominees! Please consider voting for us (or whoever you like), you can do it here (no account needed) - https://thegdwc.com Demo available here! https://gamejolt.com/games/zoe/336363

I'm slowly getting through the classic weapon types for ZOE, here's the spread shot! Some heavy machine gun tweaks next I think :D

A new Dash Charge move for Zoe! It feels so much better dashing and charging around when you can kill enemies in the process :D

It's #shmup week of the #GDWC fan vote this week and ZOE's one of the nominees! Please consider voting for us (or whoever you like), you can do it here - https://thegdwc.com

Heavy shot is a bit OP at the moment and maybe a tad too chaotic..? That's three power ups done now, time to try and balance it all out...

I've been sprucing up the boss death animation this week as I thought it could do with a bit more impact.

Collect apples! Spend apples! ZOE's new power up system is pretty much done apart from some visual tweaks here and there...

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Have a good Boi