Game development is very expensive and once when me and my 2 other friends made things out of passion(TRTBN was made for free), once we became adults we just now in need to be paid to survive since all of us have difficult situations. Sad reality i guess.
@ryptide_official is a professional team who has resources to bring TRTBN VR and mainly the game is being developed by them and me, since we made the character models and the map(half of it). They will carry the legacy and decide how it's quality will be.
In recent years i became having more and more problems with health and personal life. My money that i make mainly go there and almost nothing into game development i wish to create. Economically im almost bankrupt and uncapable of working on games.
The support for the game is going to be discontinued, as i will release one small update to fix a few major bugs and thats it. Expect it sometime next month. No more big update thing as i plan to move forward from FNAF content possibly. Thank you.
Me watching the newest Battington video. Thinking things. But generally i loved, truly that was the idea of what i had in mind for TRTBN 2 and see it being done in its own similar way made me happy.
I mean, yeah thats exactly what iam trying to do. Instead of only flashing him on the doorway, to use more cameras, you gotta stop him by flashing him in the cameras as well. So this way you use more cameras and necessesary to win against him.
Trying to match my new map to fnaf 2 type of gameplay. BUT, i have to ask - What would you change in the FNAF 2 gameplay? How differently would you make the game play?