Hello people. My name is Matthew, but you can call me "Matt" if you want to.

I'm a brazilian indie game developer since 2015. I work at both fan-games and original content. I invite you to give a try at some of my games, your feedback means a lot for me!

-Matt

Look, i really want to make this clear so it doesn't seem like i'm being rude or something.

We, as game devs, we do not owe ANYTHING to ANYONE. We make games cuz we like it, not because someone wants it to be in a specific way just cuz "we are friends".

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"Grand Cross!!" -Richt.. Oops, Mario (2001)
And yes, i have finished all the item crashes. =)

Following the context of my previous post, this will literally be one of my few "good byes" to the Clickteam Fusion engine, since i have started using Game Maker Studio 2.

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Yes, i am patching Stone of Disaster and i will be releasing it here on GameJolt. Ep.2 won't be canon anymore, since i will adapt the final stretch of the story to fit what was the "Episode 1".

Graphics, music, boss patterns, everything will change.

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Yep, now we have item crashes in the game! Just need to adjust them a little bit, lol.

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Super Mario XP Remastered is a open-source restoration project that i'm working on for a while.

Since i got my hands on the original source i'm porting it to GMS2 to make it run smoother on modern machines.
It still is kinda incomplete, but take a look.

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This is a video showing a comparison between the "Classic mode" and the "Remastered mode" and what it affects on gameplay.

The differences are mostly aesthetic. Parallax, transitions and etc. On the final release the player will be able to change it.

Next month is the 4th year anniversary of "The End of Mushroom Kingdom Remake" release date. Since the game was removed from GameJolt, I can't publish it in it's proper place =(

Anyway, i hope y'all like it!
#mario #fangame

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I'm so glad to say that this is almost in a playable state. =)
#SuperMarioXPR #mario #fangame

Expect a beta in October.