Certified eepy princess

I am currently very busy with both college and work so I'm not much of a gamedev currently, but I will surely come back to this passion of mine, as it's my dream job and literally what I'm studying.

Creator of the fangame Ultimate Freddyverse

Developer of the great Steve Adventure Series

I have a Scratch account: https://scratch.mit.edu/users/GhostlyWillow/

Find me on itch.io too: https://ghostlywillow.itch.io/

CEO of Chocolate Milk

Lactose Intolerant

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Steve Adventure 2 uses something called Steve Engine, which is a parody of typical game engines, and an actual way to easily make Steve Adventure games. So obviously I remastered Steve Adventure using Steve Engine, making the code actually stable.

Eventually I released Steve Adventure on itch.io, improving it with features such as fullscreen, and other stuff. I also made other games, such as Steve vs Sonic, Steve Adventure Christmas, etc. Eventually, I made Steve Adventure 2.

Steve Adventure is a silly Minecraft parody, intentionally badly made game meant to be dumb nonsense humor, my coding abilities back then were not ideal, so the badly made nature of the game worked pretty well.

Sooo... About this game, Steve Adventure is a game released on the Scratch website in October 23rd 2020 by me in Scratch (my Scratch account won't be given for personal reasons, but I don't mind if you find it).

Also yes, this game was made in Scratch 100%, more specifically Turbowarp, as Scratch alone has several limits such as no fullscreen support.

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I forgot to explain the mask mechanic in the "How to Play" Section, but it's not much of a problem since if you're playing this you probably know the mask mechanic already.

For example, Freddy attacks from the right door like in FNaF 1 and laughs as he moves, Springtrap is stopped by audio lures, the controls are similar to UCN. Although most things are not 1 to 1, the idea is similar.

I have a specific phylosophy for designing this game, which is; making the characters behave as similar as possible to the game they come from, to make it easy for others to get used to the game.

Fun fact, Ultimate Freddyverse's code was built upon the code of Five Nights at Fidget Spinner (my other FNaF fangame), but it has improved and changed so much it's barely noticeable, it shows how much I have evolved making FNaF games.

This is a concept I have had for a while, a Ultimate Custom Night type of game that takes elements from across the Fazbear Fanverse.