
............. @NotUsingThisAccAnymore
Joined almost 7 years ago
Dev
Better collision resolution!
I've simplified a lot of code and optimized here and there.
The collisions start to feel more natural, but I am still missing checks for when tile corners collide with the ship.
Needs improvement, but we are nearly there!
Finally some collision resolution results!
It took a lot of time to research how to create this. After hours of vector math, reading documentation and brow-sweat, I was able to implement this basic functionality. It still needs more refinement though.
Collision detection is finally working! Can't stop playing around.
It definitely took digging up some math skills, but with the help of sfml forums and stackoverflow it finally came together!
Next up: Landing
Still working hard on the collision detection. It's a tough cookie, but freshening up my math got me pretty far.
Not being able to see the position of the player has been annoying me for a while, so I had to make a debug view. This is how it looks!

Releasing my game after more than 2 years of development

It just reminds me of it



















i made skeld map of among us in minecraft education edition
download link :https://www.4shared.com/folder/C9t_3GLD/skeld_minecraft.html
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