Randomstuffhere @Randomstuffhere
Joined about 3 years ago
DevHe / Him
I make FNAF games on scratch and Turbowarp

Booting up screen for the monitor in my game. Guess what the top says. (I'm trying to see how readable it is) Check the article for what the top actually says.

Here's a look at what the new monitor system may look like. It looks less cluttered now and feels like it could be an old computer because of the pixel font. You can post feedback in the comments.

I'm planning on completely reworking the OS for the in-game monitor of my game. It was just too cluttered. For reference this was one of the screens from the old system. Also, should I make a special port for Game jolt that has a full screen aspect ratio?
I'm working on a game in Scratch, and it runs at a reasonable frame rate until I Fullscreen it. Hopefully I can fix that.
Edit: Turns out that Scratch and Turbowarp were just being slow for absolutely no reason.

I made some low poly models of FNAF characters. I don't think I'll use it for anything unless I learn to make games in Godot, or any game-making program where I can use 3d models. If I do use these, I'd most likely try to make a retro style game.

If you want me to make a FNAF model for you, just ask. No guarantees regarding quality. Also, the model will have actual textures. I was just too lazy to add them to the example in the image.


Made a springlock endo because I was bored. The head looks a bit goofy. Also, you'd have to take some stuff out of the shell to fit inside.

Another potential teaser. Not official yet. Just testing how I could use the models for future teasers.

Decided to make another teaser. Also, this is a new character (sort of.) Made this because I got the idea to add in a hiding mechanic because the scrapped game I was making included one. The other mechanic I had planned for the character wasn't as good.
