
UsagiDood @UsagiDood
Joined about 9 years ago
DevHe / Him





Why hello there,
First update post of 2021!
The demo is late, as always. Mainly because the more stuff I fix, the more other stuff breaks. It wouldn't be fun otherwise!
We also kept going back and forth with the art direction, but we are finally settled!


Yet another update for the upcoming 2.0!
Splash Hill's tiles were revamped, again.
The first two cutscenes are finally complete! I now need to polish the menus and finish the tutorial level.
Also, #Sonic will get a brand new look as of 2.1 or 2.2!


Sonic 95 sure has changed since its debuts!
(Also yeah, you may see a quick update on the second screenshot, mainly the hud!)
Ok, wanna know what is taking so long? Here is a small preview:
Fully animated cutscenes! I want to finish the first one before the next release. I already finished Scene 1 a week ago and I am now on the second one. (Sound will be the only thing left!)





Huge progress has been happening these past two weeks, so
have a few screenshots of the Definitive Splash Hill look!

Honored to be the first boi to post here!
I'm the dude behind Sonic "95, even tho I am clearly not alone (There's so many friends accompanying me through this journey!)
Here's the link to the gamejolt page!

These bug fixes are taking way longer than expected.
Sorry for the long wait!

Story loves to repeat itself it seems.
The SAGE website is currently down and my demo refuses to upload here, or update over on SFGHQ.
No worries! It is coming out in the day or tomorrow. You guys may be concerned, but everything will turn out fine!
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