All Posts in 2D Games



I decided that a platformer where blows are only in close combat is very boring, so I decided to add weapons, inventory, other effects of blows, slightly changed the hud, added a loot system when finishing off the enemy.
I've recorded three more AI vs AI matches and i just can't stop watching them again and again.
https://www.youtube.com/watch?v=h_i1Zza7XiY&ab_channel=%C3%84sN%…
https://www.youtube.com/watch?v=nigdU6Gk_vk&ab_channel=%C3%84sN%…
https://www.youtube.com/watch?v=ExGak5xS6os&ab_channel=%C3%84sN%…



Hey Pixel Escapers!
I finally found some time to work on #PixelEscape again, eventhough it's finished!
I've fixed some bugs and added six new pets. Now you have 20 to unlock! What are you waiting for?





Working on the Underwater part of this level. This features a new pipe system will bubbles that push you in the selected directions. I've also added a sunken pirate ship to give a more beach side theme to this part of the level. What do you think of this?


Great news, three major game breaking bugs have been fixed today. One of these bugs have been giving me headaches for a year! Previously, an AI vs AI match would crash the game with this bug, however what you're watching right now is a full AI vs AI game!

I am reworking the appearance of the turrets and experimenting with a sprite (1). Then I thought that the turret might not be standing on the roof, but sticking out of such a window in the roof (2).
I'm not sure but the second option seems to be better.
hello everyone, this day has come, it's my birthday today. By the way, wait for something else interesting today.


Finished the Moon Scatter Section! This is the process of finding the moons and unlocking the moon pipe. I've added a small cutscene to indicate where the pipe is on this level.
Working on some new platforming to improve the game world.