when you design new moves for a character, do you work on the animation first and then build the move around the animation, or do you design what exactly the move does first before working on its aesthetics?
just looked over the new animations and moves i made for buddy and to my annoyance, most of them are redundant and some would be better off as attacks in a second combo dial
instead of a move that gives him +ironbody, why not just make cyclops pour water over himself instead of oil? it'd be more interesting than another basic flexing move
maybe it could change the element of his fire-based attacks too
a common snark about buddy's plot armour is how she managed to kill big lincoln as a kid
what if she didn't, though? what if big lincoln survived like how dusty survived brad, and visits buddy post-joyful from time to time to play chess or something