now that it's finally getting made, isn't it odd that xdx never started work on satan's perspective? he probably would've made it so satan gets permastunned while birdie abuses gasoline spit
and decapitate would have cost 0 sp for "balancing" purposes
when you design new moves for a character, do you work on the animation first and then build the move around the animation, or do you design what exactly the move does first before working on its aesthetics?
just looked over the new animations and moves i made for buddy and to my annoyance, most of them are redundant and some would be better off as attacks in a second combo dial
instead of a move that gives him +ironbody, why not just make cyclops pour water over himself instead of oil? it'd be more interesting than another basic flexing move
maybe it could change the element of his fire-based attacks too