discussion in LISA

Share your creations!

after a week of work, this is finally ready

flail me if you find any bugs

and if you beat the hardest difficulty setting itemless, i will make lovely showdown 2 (just kidding)

does anybody else get cold feet whenever they are about to submit a mod and end up delaying the release by a few days to rebalance minute details?

it's almost december and growing pains was supposed to release near the start of this year

can't access the dev's twitter page because the site keeps telling me to make an account, but is it still being worked on?

vegaful never truly had a superboss and its all jerry's fault

even the wally ceo fell apart like paper mache in my lunatic mode playthrough

now that it's finally getting made, isn't it odd that xdx never started work on satan's perspective? he probably would've made it so satan gets permastunned while birdie abuses gasoline spit

and decapitate would have cost 0 sp for "balancing" purposes

fun

when you design new moves for a character, do you work on the animation first and then build the move around the animation, or do you design what exactly the move does first before working on its aesthetics?

just looked over the new animations and moves i made for buddy and to my annoyance, most of them are redundant and some would be better off as attacks in a second combo dial

not sure what to make of this

which do you think is better, xdx's animations for anaconda virtue, or gungod64's animations?

i ask mainly because i can't decide which one to build upon

so bashful has a script that can speed up enemy attack animations by pressing the "shift" key as they happen

can't seem to find it though, looked through the "scripts" section of the database and everything

but i have a feeling it's somewhere very obvious

instead of a move that gives him +ironbody, why not just make cyclops pour water over himself instead of oil? it'd be more interesting than another basic flexing move

maybe it could change the element of his fire-based attacks too